ECO Game Design Challenge (Special Education)
ECO-Game Design Challenge
Cerebral Palsy Alliance Singapore School (West) – 1st Prize
Name of Game: Urgent Business
Write up: A playful twist on Snakes and Ladders, the game “Urgent Business” was designed to promote awareness of public restroom cleanliness. Players navigated a board where toilet paper replaced snakes, and dirty toilets replaced ladders. Educational cards provided practical hygiene tips, highlighted common mistakes, and guided player’s movement, making the experience interactive and memorable. This approach encouraged good hygiene habits and fostered a greater understanding of maintaining clean public restrooms.
Climbing to victory
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A fun way to learn about public restroom etiquette.
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Students having fun playing the game.
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Cerebral Palsy Alliance Singapore School (EAST) – 2nd Prize
Name of Game: Tray Return Dash
Write up: "Tray Return Dash" is a card game conceptualised and designed by four students from Cerebral Palsy Alliance Singapore School (EAST), with guidance from their teacher. The game promoted the importance of returning trays after meals, emphasising the consequences of neglect and rewarding players with tray return cards for responsible actions. By combining engaging gameplay with meaningful lessons, the game fostered accountability and encouraged responsible community behaviour, highlighting the students' teamwork, creativity, and dedication to positive social change.
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"A compilation of the various game cards, including enforcement officers, food cards, drinks cards, special food cards, special drinks cards, tray return cards, and chance cards."
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"Tray Return Dash playing mat, featuring designated areas for the tray return pile, draw pile, and discard pile." |
Grace Orchard School - 3rd Prize
Name of Game: Keeping Public Toilets Clean!
Write up: This game aimed to educate children of all ages and abilities about good behaviour when using public toilets and how to keep them clean for the next user. The game used words and visuals, making it accessible to everyone. A fun way to learn while competing to match cards as quickly as possible.
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A student trying to beat her personal record of 2 minutes and 13 seconds to finish the set. |
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A student learnt about good behaviours when using public toilets. |
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A group of students raced to find matching cards and complete the set in the shortest time. |