ECO Game Design Challenge (Primary) 2024
ECO-Game Design Challenge
Horizon Primary School – 1st Prize
Name of game: ECO!
The Eco Club students (Primary 3 to Primary 5) designed an ECO-themed card game incorporating elements of the popular UNO card game They included three key public hygiene themes in their game – Anti Littering, Clean Public Toilet and Tray Return on top of other sustainable living tips.
The game featured custom-designed cards, adding creativity and excitement to the gameplay
The game concept allowed for a fun way to promote awareness of public hygiene practices, sustainable living, and environmental protection, designed in a cohesive and engaging manner.
Students learning about the upkeeping of good public hygiene practices through play. |
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Custom-designed cards suggested actions which could be used to address relevant environmental issues, educating players on a clean and green Singapore. |
Wellington Primary School – 2nd Prize
Name of game: Anti-Litter Bugs
The game was designed to discourage the public from littering both on land and in water. Through the visual representations of the game, players learnt the importance of keeping public spaces clean, and to sort recyclables from litter. Players also shared the knowledge learnt to their peers.
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Anti-Litter Bugs gameboard |
Cantonment Primary School – 3rd Prize
Name of game: Toilet Tactics: Good VS Gross Toilet Hygiene Pair Challenge
Using Design Thinking principles, the students designed an educational and engaging card game to educate children on public toilet hygiene tips. The game was designed to allow both parents and children to learn about keep public toilets clean through examples of good/bad toilet habits and illustrations of clean and dirty toilets.
The team tested out the game at the school carnival and it was well received by their peers. Based on feedback received during the school carnival, the students made further enhancement to the game with additional cards to include more habits and tips. The game encouraged good toilet hygiene habits and fostered intergenerational learning.
Testing games at the school carnival |
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Sharing of Do’s and Don’ts about public toilet cleanliness at the school carnival. |
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An example of the matching cards |